ironbear, perhaps the eyes could be set further back in the head. Ears seem a bit flat to the head also. loving that Zwebbie. loads of nice stuff on last few pages. update on my head
I disagree with you on this Rens, his version, the head has real dimension. It looks really flat in yours. I think he should just scale up the hands and keep going, the head is fine.
those edges need to be way tighter! I know the concept your working from and the soft edges you have now and the flat surfaces really mess up the scale - It looks way way to small.
Man, I prefer the first lighting pass you have there Mr. Lewis. In no way does it feel flat to me. Actually, it feels pretty close to editorial photography lighting than anything. Awesome sculpt, fella.
@ Blendrehead - Check this out: http://www.antropus.com/images/mao2_36.gif You can model in the details on your low poly mesh. This will also help break up the muscle groups to make your hands look less flat :)
Blenderhead: Hands usually have a small arc from the thumb to the pinky. If you pull down the pinky and index finger "bones" you could reduce the flatness of the hand. Also I feel the pinky is a bit too long. ^^
turpedo: thats one hot color scheme turpedo. I would LOVE to see your flats if you would be willing share Ravenslayer: very cool! i bet that was a fun sculpt! Is there a body w/ him too?
HUGE wip textures for some modular pieces. I really enjoy texturing and would love any tips or advice. They are completely hand painted, and the wall is a flat plane. First I'm just trying to make sure it looks like metal.
@ jayoplus - awesome work - love the concept and your 3d is looking killer. @ onelunglewis - jebus man... zero to awesomesauce in 3 days flat.. All Ive got is more random hp spam... Finally finished the last part of my truck - the dash
I have the sr-80s. Good headphones. The pads on mine are aren't so rounded. The profile looks more like a flat cylinder with a chamfer. Also you need to do a quick inset/hole in the center of the pad so its not covering the can.