Hey thanks for the feedback Aesir. Your right, its held in the middle x'P. I get what you're saying about the "arrow holder", I dont think theres too much space between arrow and the characters hand ingame tho (oblivion), but I'll check it out. Gems and string are comming, wasn't sure about doing details on the leather…
cheers Ironbear, will replace the smoothing groups soon, nice doom guy BTW. not sure if the upper torso makes him look a little squat though. Snowfly , nice as usual . few crits though. The girls leg looks a little thick, almost manly and the guys bicep has weird issues as thought the bicep is pointing too much away from…
Ruz: ahhhhh! i see! my bad... a bit dazed and exhausted from the week... the skull... not the stock default head... my bad! totally see what you are saying though. i sculpted the jawline in completely wrong (amongst other things) but opened the mouth initially for setup for later baking and lip sculpting, so the jaw should…
Niwon, you have some good topology going there, but the actual anatomy looks off. First and foremost, it just looks pillowy and ill-defined. I'd suggest going back to your high-poly and resculpting it so it has better muscle definition in the legs and arms and a more sinewy feel near the feet. Try looking at…
fearian jackwhat gauss poffington - THanks!:D konstruct> I like the funk. Ged> Not bad. I do think though for a guy with such a huge upper body, that his legs should be a lot bigger. Either way though, I think the main problem is that his legs are kinda a little too far apart. It's like he's doing a standing squat, it's a…
I really feel like I'm done. I didn't like the jacket so I removed it which slimmed down the design. The hat is kinda void of detail, but it's about as good as I could get it. I don't know what else I can really do for it, and I'm really happy with the skull/hair/neck. The shirt color determines the color of the bandanna,…