MR with "fast sss skin+" for the skin parts and right now 3 arch+design materials for the rest, only 2 specular and glossiness values tweaked just yet, the leather and the pants, rest will follow and the values be baked onto one spec sheet so i have 2 shaders on the model in the end. and a quick shot on the pedestal, will…
For GameArtisans' Wizard of Oz competition. 1000 triangles and a 512^2 diffuse: And a sculpt that took a little too long to be in the speed modeling thread: