@gannonroader: It sounds like you're on the right track with this bump offset idea. I'm attaching a pic of the water effect. The thing is, right now it doesn't really matter how the effect looks cuz it's so early in the game as far as the level is concerned. Basically my point is, my normals show up from one angle in the…
yup. make sure you don't forget the append node between the normal and the deriveNormalZ. plug the red and green into append, and then string that over through deriveNormalZ and it should work. if it is still looking weird, you might have to mess with the compression settings. try the uncompressed normal one and see if…
Has the new SSS been "removed" from the newer releases? Setting AllowSubsurfaceScattering=True in the BaseEngine.ini file of the UDK-2011-01 release gives the option to check the Enable Subsurface Scattering tickbox on a material, and get the new SSS functions working on that mat (SubsurfaceInScatteringColor,…
Here's the easiest way to think about a specular power texture, it's a mix value. Figure out the lowest power and the highest power you'd like, say a power of 10 for cloth, and a power of 50 for metal (These are hypothetical values). The texture should be a weight of those values (White would be highest value, black would…
Crosspost, as this is the more popular thread: I've built a terrain and having trouble making the res on my rocks look crisp. I'm pretty well versed in the material node network, but the mountain texture is not scaling the way i want it. I imported a 2k map in just to test. I have tried some detail normals as well, Anyone…
ImSlightlyBored the reason you had to do that to make it go straight up is because you have to explicitly tell it that you're moving it up in the Zaxis, if you just plug 40 into world position offset it doesn't know which direction you mean so it makes it 40,40,40 which will cause a diagonal transform, so if you want to do…
Nothing major, but I figured I'd post a couple of notes on the new May UDK. By default, the HDR Tonemapper in UTPostProcess_Console is enabled, and for me this resulted in my scene being extra contrasty so that will need to either be edited or disabled to get your scene look back. Of course, you can use the color grading…
our coder is trying to use something called navmeshes to allow our playe character to auto path around objects so we dont have to do path nodes (its a diablo style point an click movement system) but while he can make it work for ai characters, he cant get it to work for the player char. do any of you epic Wwwyzzerdds out…
myPeople: that looks like the UT damage indicator, check your post process chain and see if there is a material node the PP chain drawing it. definitely odd for it to just turn on :o With saving, I would recommend: - save content in UDKGame/Content/YourStuff/, tho Users may be more efficient if you're updating UDK a lot,…
Went in and messed with this sound thing some more: All other sound nodes will play for all users while AmbientSoundMovable does not. Even with just basic place actor and no attachment to any kismet. Gonna mess with it some more :P. Interesting issue. **I just made a discovery: You can launch as many clients as needed from…