Guys, I need an answer quickly: Is it possible to render animations to file with Unreal, other than using Fraps or Camtasia ? Like the Tiledshot # console command writes to file a single image, but for a small machinima? These should be, since UT3 and Gears cutscene are videos, but created ingame...
To make a NEW weapon, you need to do scripting along with the model/rigging (and follow some rules like handle bone/naming). If you just want to change the model of the weapon, then you'd still have to go into scripting to change some parameters. (Copy say the link gun to your own classes folder, point the INI to that…
i wouldn't think so since max's Z is up right....and so is unreal....go check. bring in a simple model and use a point light and move it around to see that the bumps are going in/out when they need to. i render maps from maya and it works fine
El Electron: You can have models with open edges in Unreal, no problem. Best bet for your building would be to divide it up into modular chunks then reassemble it in Unreal. Each chunk can then use a small light map where it's needed. Rhinokey: Did you check out this page on UDN? It talks about needing a G16 format image,…
uvs have padding space, i thought that may be it, so i went in an adjusted all them to have plenty of space at the borders.. but still got this. a reboot vixes the poping issue i had gues my machine just got bogged down with sketchup max photoshop and unreal
kaze, i asked the same question a couple pages back and got no response. My advice would be to try to read up on materials as much as you can. Try hourences.com or if you want to dish out a little bit of dough like i did, buy the learning unreal technology books.
UDK doesn't use your My Games/Unreal Tournament 3/... folder. It just looks for content in its own install directory as far as I know. And I can type a big list of stuff that's different, but yes, they are quite different. Different enough to make you want to use it badly!
So the mod I am working on has decided that they want to port over to the Unreal engine. We were doing the HL2 engine but it is becoming very dated and we want to go with something a little more up to date. . I am sure there is a lot of things that will change from level design to modeling. Although, I think out of…
So, I'm confused. In the unreal tournament 3 editor "tiledshot 2" would make a really high res screenshot. In the new UDK, I can get a screenshot, but not at a super high resolution like the tiledshot command does. The command for it does not seem to work. Did they change the command, or did they take it out? edit;…
If you really want full-dynamic day-night cycles, like Crysis, then you've got the wrong engine. That's one of the limits of Unreal. You can only get around it by chaging a lot of engne code, something you don't have acces to with UDK. I think they did this for Vin Diesel's The Wheelman game. All shadows were dynamic in…