I have some quick questions about organizing your udk level - cross posting from my wip thread: Some quick questions about UDK to speed up my tutorial googling time - what's the best way to organize a scene/level? a package for every prop? a package for the level? Where can I save my packages so that the supplied Unreal…
workflow should be this for LUTs remove LUT from your Post volume, take screenshot load screenshot in photoshop load neutral LUT as layer above screenshot apply your changes as adjustment layers above shot and neutral LUT select neutral lut and copy merged save the changed lut as file and import lut then use it that way…
K So I got the sound attached and all. The sound is attached to a static mesh (ambientsound movable), the static mesh is hidden and has no collision so its just running in the background. Now its working in editor and ingame but doesnt play for other players. I thought it might be because I have the sound saved within the…
Hey thatanimator, With the stacked keyframes thing, make sure you're selecting the keyframe you're looking to edit rather than placing a new one over the top. It should say "Adjust key #" or similar in the viewport when you have the key selected. The other problem with changes appearing to not be saved can be solved by…
Hi everyone, I have a question about UDK: So I looked into at least a few forums on this issue but I could not find a solution or a problem that is similar to mine. All I could find is meshes disappear during play mode and mine disappeared from viewport and they did that suddenly. So I imported my meshes from 3ds Max as…
Went in and messed with this sound thing some more: All other sound nodes will play for all users while AmbientSoundMovable does not. Even with just basic place actor and no attachment to any kismet. Gonna mess with it some more :P. Interesting issue. **I just made a discovery: You can launch as many clients as needed from…
Having a problem with collision dampening on particles. I was trying to get my particles to just bounce and added a bit of dampening on the collision module in cascade. The particle's lifetime is definitely long enough. It IS colliding because the particles are not going through the surface. They just won't bounce! It's…
Ah cheers! I tried reseting the blueprint, no luck. It all looks exactly the same as the blueprint of a default level. How could I go about saving out the default blueprint to try and import it? If not it's cool, I'll just start on a new level - not too much work. Thanks again! --- On another note, I'm trying to get a…
So, this is more of a optimization kind of question. As I've never done a whole environment before I've never really encountered the problem. The preview of the level inside the editor and flying around the environment in the editor itself, with the lighting baked, is going perfectly smooth, absolutely no lag at all.…
Sweet New UDK adds fbx import to the mix so i can use modo with unreal without any hacky side trips(click save click load yess). woot. @Sampson Try this. raise the lightmap rez of your geometry (default is rather soft but light in resources) Right click, Surface Properties, lightmap resolution (for bsp) ContentBrowser,…