Sup everyone, I've one week to learn and make a basic outdoor island map for a school project. All is going well and UDK is great except one inconvenience! I'm using speedtree to make some cool little trees, but my main problem is now that I need to populate my island with them. Is there an easier way than click and…
Ben, as usual, you rock. Some VERY useful tutorials. It's got some stuff in it that I'll keep in mind for future problems I may have, but I didn't find anything that would explain why i got the artifacts. The only thing I can think of with my models is UV edge bleeding, but I just checked my UV's and they're closely knit…
I took a look at your world info settings and you don't have a sound attribute. I can play the sound with movable on all players (playing 3 games local :P). Content Browser>UTMap Music Info. Then go to Worldinfo_X (X is your number), then go to My Map Info> Click that blue triangle and it will bring up the only map you…
Dear helpful peoples, I am migrating my assets to the new June 2011 build of UDK... I always keep all my .upk files contained inside the "..\UDKGame\Content" folder (as I understand to be the proper methodology). Upon loading a map in the new build of UDK, I get a Map Check error message listing every single actor in the…
Hi Everyone, Are Kismet "Prepare Map Change" and "Commit Map Change" nodes still functional in Apr UDK? Goal: Load from one Persistent level into another Persistent level using two seperate .UDK files with no luck. [Not streaming in levels through the Levels tab in Content Browser] Currently: * Map1 Kismet--> Level Startup…
Hi everyone, I have a question about UDK: So I looked into at least a few forums on this issue but I could not find a solution or a problem that is similar to mine. All I could find is meshes disappear during play mode and mine disappeared from viewport and they did that suddenly. So I imported my meshes from 3ds Max as…
Hey guys, I have started learning UDK a few days ago and I'm currently in the process of exporting my models. However, no matter what I do, I can't achieve the same level of quality as in Xnormal, or CE2. Here's the comparison: As you can see my normal maps in UDK look washed out - although turning on SRGB setting helped a…