When i change the normalmap compression the texture changes to a darker blue, doesnt feel all that right :/ Doesnt look weird in the editor though. Also. Got any good suggestions for getting sharper textures in udk? Seems like the diffuse is getting blurry. Texturegroup skybox, lodbias -1 is what i do now. Anything else?
from what I remember, the fix for this is to use UV coordinate Index 1 for your maps instead of the default coordinate index of 0. You can set this property in your Texture nodes in the material editor. I have yet to test this myself but it seems like other people have had success. Kind of a crappy workaround tho...
Im having trouble with shadows across multiple objects. 1) Im guessing its the ground creating this shadow. Could disable 'recive shadows' to fix I guess. 2) My biggest problem is incorrect shadows. Here the ground is reciving the right shadow, but the stairs are not. Solution? The lightmap uvw is fine afaik. Tried to…
I'm getting some interesting problems lighting a room with an emissive material on a brush. When I enable lightmass in the surface properties, everything ends up black, even when there's another light in the scene. Static meshes (and guns apparently) glow purple. I tried it in both beta 1 and beta 2. I'm not sure what to…
They're BINK video's, i'm 100% sure, you can see compression artifacts sometimes. So they captured them from the engine somehow. I just want them rendered to file since we're creating a showreel here at work and I don't want to wait 1 hour for a silly 360 render while it looks nicer and renders faster in Unreal.
You need to change your Blend Mode from BLEND_Opaque to BLEND_Translucent, it's in the bottom panel of the material editor window. You can also use the OpacityMask rather than Opacity as the input for your alpha texture with your Blend Mode set to BLEND_Masked for 1 bit alpha. Your alpha texture needs to be inverted as…
I have been following some UDK Introduction tutorials. 1 question, when they Build/compile Player comes with the gun and all those HUD menus... but when I Build I just get FPS Camera without gun even when I place the "player start "... why is it so ? what do I have to do to get the character with the gun ?
Two questions for you guys. 1. What would be the smartest way to simulate a fire giving off light. Would I animate the brightness and radius of a point light through matinee? 2. I have some speedtrees in my level and shadows they are giving off are basically the silhouette of the shape of the tree. In other words, the…
1st issue: maybe your lightmap UV's have edges all the way on the borders of your 0-1 range. You gotta try to avoid that and give them space for padding there. Or it's some baking option with Lightmass that i don't know of. 2nd issue: I think your PC is just slow. My laptop does that too, my desktop never has that issue as…
Wait a minute here, you're not mirroring your UVs. At least not what I'd call mirroring them. You've just got them split in half and facing opposite directions in the layout. What I would call mirroring UVs would be to split a UV shell into two halves, then flip one side and either stack it onto the other side or move it 1…