Sorry for getting back to you on this late EarthQuake. Here are two screenshots illustrating my problem. Also, for some reason my F12 screenshots in Marmoset are taken as completely black images... That's weird haha. In the first image you can see the problem with the greenish/compression coloring I was talking about.…
Oh ok sorry I guess I got confused when it told me windows didnt have the program I thought that it would just open in notepad automaticly /dumb Well when I said no smoothing I mean that it looks like that area doesnt have any smoothing groups, at least thats what it looks like in max when something doesnt have smoothing…
There's no need to use Maya normal map bakes exclusively. Just take your default Max normal map back into Photoshop, go to the Channels tab (Window -> Channels), select the Green channel by itself (Ctrl+2), and invert it (Ctrl+I). GIMP can probably do the same thing as well if you don't have access to Photoshop. Then…
Hey guys. I am using 3ds max 2010 and when I exported my mesh to marmoset I had most of my seams visible. After some reading here and there I finally flipped the green channel and it is looking pretty good now.Just one more thing it is not clear for me now: sorry if it is covered before cause I did not read every single…
Hi once again :) I managed to get Maya 2008 up and runnning once more on my old PC which means I can now use Stooge, hooray! However, no matter what I do, my turntable animation animates the skeleton, but the mesh itself is immobile. I checked "vertex skinning" and the mesh vanished. I check "simple vertex skinning" and…
Ok I guess I have to ask a noob question, sorry if this has been asked before. Im working in marm for the first time and I want to change my resolution but I dont seem to even have the file it says to open to do that, and I dont seem to have the correct program to open .cfg files. If someone could help me out with that, it…
Blending materials? like with vertex colors? Sorry that's not possible as far as I know. 20% opacity, with a opacity/alpha texture? That is possible, place your alpha texture into the alpha channel of your diffuse texture and save it as a uncompressed 32 bit tga. Then load it into Marmoset, change the Blend Mode to Alpha,…
ok! lets start This tutorial based on this theory :poly124: thanks monkeyscience for the link. Step 1: Get some HDRI image (For Sunlight DIM in future) Step 2: Open it in Photoshop and remove all lightning in the image (use stamp tool or other, but don't convert it to 8 or 16 bit per channel) :) (For Shadow DIM in future)…