aaaahahahahahaha :poly142: SyncViews and EarthQuake thanks a lot!! it works just ignore my insane laugh here its just that my pc has been screwed up so many times regarding hardware and other issues that whenever something goes right (no matter how small the problem was) i laugh like this!!! :) :poly121: :poly124: thanks…
It works fine here on Vista 64. Could it be an ATI issue? Do the physX drivers even work with an ATI card? BTW EQ, you were right about minimizing the toolbag dropping the proc usage. I thought simply having it covered up by other windows would be enough, but I guess it needs to be actually minimized. Works great now.
You're probably talking about the lines in his forehead, right? The normal map's fine I think, it's just the ao map. It's unedited and straight out of xNormal and there's just a lot of white in there. I'll check with a solid grey material to make sure though. Ah, ok. Do you think I'll have to just move polies around or add…
Thanks for your response :). I don't think there are any problems with in the textures, and the Mesh itself is quite solid, eh anyway here are the diffuse and normal maps. The odd thing is, at one point in those pics you can see that the lighting looked right, however the texture on the mesh was screwy at the time. I'll…
Right, the problem i'm having with my 2sided attempts is exactly the shadow issue from turning off culling, except just in the area where the planes come near each other. What I've been doing is taking one screenshot with and one without shadows and just shopping out the problem area. But i mean i couldn't do a turnaround…
Hey awesome to finally check the toolbag you've been working with EarthQuake. Really great model viewer, everything is super simple and slick. I tested it with object space normals which worked well, but when I loaded my tangent space ones didn't seem to work right, I guess I'll have to look into it it when I get more…
Nice work, Titus! How'd you make them? Did you use HDR shop or the Skylight Editor? I can probably even fix your shadows for you, they look funky if you noticed, because the light direction in the .env file isn't pointing to the brightest light source. We used to have a way to pick it in Toolbag but it looks busted right…
hi guys , could use your knowledge right now. i have some problems with the ambient map. when i load it , my mesh becomes dark and neither showing the ambient or the diffuse ,normal , spec maps either. have i missed something ? it looks like marmoset is supporting emissive ,ambient maps. from others images i have looked…
I've followed what praxedes wrote on page 31 about importing animated meshes for turntables, and once i get my mesh into marmoset, the bones move but the mesh doesn't. shadows move with the bones but not the mesh. It just seems like something small isn't right. Tried flooding the weighting for the bone on both ends and…
Seems really awesome!! Thanks for it. Unfortunately, I got the OpenAL error too. I downloaded the latest fix posted here, and finally it loaded... but not RIGHT. I see what must be the start-up screen, but no text shows up, only blocks where letters should be. None of the buttons that appear to be there work. Even more…