Also if your model is HUGGGEEEEE, it tends to get fogged out(far away objects will get fogged with most skys). Which just seems to flatten the model out. So keeping things around their actual size relevent to scale dude is a good idea.
My models are not showing up anymore? i imported this yesterday: but now nothing shows up when i import it ive zoomed out moved my camera around but only see black, ive tried with different objects also but still nothing.
Right, you just have a scene in max/maya/etc and every different "mesh chunk" you want, needs to be a different "object" then just select all an export as obj, load it up and you should have a list of chunks that you can apply various materials to.
You just need to seperate your mesh into "objects" or "mesh chunks" in your app of choice before your export to obj. One chunk per material, then each chunk should show up in the chunk list in the viewer, just apply your material and you're set!
EarthQuake - Just wondering if there are any plans to update mamoset in the future? The tool rocks but supporting multiple objects would be cool (even there is a workaround). Better alpha support, Emmisive shader support or even the ability to import your own realtime shaders? Anyhow, keep up the good work. cheers
MAN! Do I feel dumb. Alright. I have been overlooking the "Object Space Normals" option. I have done some beauty captures, but was miffed at Marmoset for refusing to shadow surfaces properly. IF I check this, do I still need to invert the Green Channel on the Normal Maps for Marmoset's sake? Also: I spend a ton of time…
Make sure you've got "use culling" checked on under the material tab. Double check the scale of your object. Go to the render tab in Marmoset and toggle the box labeled "show scale reference" on. Now you should see a human figure which is about the right size you want to be importing your objects into Marmoset. You can…
Hi all ! I've a little problem with the engine. When I load my obj, some spots seem faceted. When I import my obj in 3ds max all is fine but in the marmoset some problems appear. It looks ok with an Object space normal but with a tangent space one I can definitely see the edges.
@explorer3d: I replied to you in your other thread. @Pussik: Sorry I don't think that's possible in Marmoset, maybe you can do it with the post effects? Another way would be to just render the foreground object and background sky separately and composite them in Photoshop. Then you can make the sky as bright as you want.
Heyy everybody. I am bringing my character to marmoset and this time I would like to know how you guys render your models when it comes to characters. The problem I am currently having is that some parts of the model have different specular sharpness so if i set it to work correct for the armor the face does not work very…