Finally got a chance to fire this up at home and giver a test. pretty simple to get objects in and create materials, took me less than 5 mins to figure out what most of the stuff seems to do. the only thing that really bugged me was when you click a slider and then after adjusting it go to orbit and the silder value…
This is a bit of an interesting question... I wanted to capture a turnaround of my model so I figured I would create a joint, bind it to my model and animate totation. So I did, and I exported out of maya with rig checked, skin weights checked and then exported the animation separately. I got everything into marmo, loaded…
You don't need a flattened image or Alpha Channel, even. I just give my Wireframe layer a mask of all the uv islands. This doesn't change the look of the uv's, it just gives you an easy way to select them. I then control-click that to select the outlines of all my uv-islands, press ctrl-shift-c (copy flattened or…
MARMOSET TOOLBAG RELEASED Hey gang, Just in-time for the Main Challenge of the Dominance War IV, starting March 12th 2009, is the FREE release of 8 Monkey Labs' 'Marmoset Toolbag'. As many of our regulars will know, some key members have been using Marmoset privately to help 8monkey Labs develop this awesome toolset and…
@hellkt: Three possible things to check. 1. Make sure the UVs on that object are getting transferred over properly. 2. Make sure the material is applied to that mesh chunk. - Related to that I recommend creating an actual named material file in Marmoset for each object you bring in rather than using the "default_mtl.mat".…
looks awsome so far. Might have to double check your obj's are triangulated (my mp5k wasn't and had a few holes in it too). material thing is acting a bit funny is all. Following the tutorial and i hit the 'create new material' button, save it in the proper folder with all the resources but doesn't come up on the material…
Well, the way the lighting works in the viewer, there are no "lights" persay. All the lighting comes from a cubemap(HDR Image based lighting). Now theoretically you could create any sort of lighting environment you want, but its a bit more of a pain to actually go about doing it(someone documented thier process a bit…
I am getting these errors posted below. When the blue interface loads in, I click on Material Editor and then it crashes. I do notice I dont have a particle and sound folder Failed to open base/interface/toolUser.cfg Creating new file base/interface/toolUser.cfg Particle: cannot load…
another dude with Alpha problems! After reading up and down this forum and the Tutorial.txt, Iam not quite sure what Iam doing wrong, nor really what Iam doing right. Hell, its probley somthing simple, What Iam doing is: Testing with just a 1 simple polygon plane, and ive tryed exporting it out of maya09 and max. Making…
I am still having issues...for some reason, now when I try to apply a material to a mesh, toolbag just crashes with no error message in the dialogue window, just a wondows "this program has had to close" message. I copes fone with inported objs, but not .mesh files generated from the same obj rigged up in Maya. I note that…