Keeping the bloat and bugs out and keeping the program efficient is one of the fundamental principles among Blender developers. In practice it's not always ideal (the raytracer for example), but it's good to know there is an effort to make and keep things efficient. Seeing how most of the developers develop Blender for a…
pior, that is the 2.5 alpha version http://www.blender.org/download/get-25-alpha/ as the name suggests it's still lacking some things, and has bugs, but you'll be able to feel how new and fresh blender feels in this version. the ui and message system in blender was rewritten for just this, everything should, and if it's…
Hmm I got there but found nothing letting me switch to a standard navigation and selection modes. This is turning into a sweet 'blender from scratch' reference thread haha
As I understand it Python 2.5 is going to be cut and replaced by Python 3.0 The idea being that the new core will break backward compatibility with most python plugins anyway, might as well update while they are at it. As far as Python being included...Im not sure what the plan is with that. Maybe they will offer it with…
Here Pea, you might like this? http://cg.cgcookie.com/2009/06/22/model-and-texture-a-wooden-barrel A great movie to follow to watch some Blender workflow.
Yes, a simple particle system for the game engine would be far more useful than a softbody system. Better to cover the basics first than more esoteric features. One of the things Blender could really use are some game "templates." Essentially, python scripts that are designed to create "starter" games within Blender. That…
open up a window with the python console, it has realtime feedback of everything you do in blender now! some copypaste and anything you did becomes a script for re-use ;)
I think its funny that those windows buttons are like 6x bigger as the usual Blender 2.5 GUI button :) btw. is the GUI now completely ported or are still elements missing?