its scattered code right now and unless you have the same script setup as I do it wont work yet well. I try to wrap things up as soon as possible so others can give it a spin as well. I got myself a nice job in Sydney and about to move a in a few weeks. I will most likely do some scripting, art and 3d stuff there- and yes…
I rewrote today the open/close UV editor script so that it now works perfectly with multiple objects at once (only max 2008 +). I needed that for a current work project which involves lots of 3d mesh tiles all sharing the same texture. So I might re-write some of the other methods as well like AO baking stuff which right…
been playing with a new interface (the middle one), its inspired by the phtoshop/Flash/ Illustrator tool palette. That way it will be less in the way and easier to arrange next to the UV-editor functions added meanwhile (will post code later) - render selected UV faces as mask into clipboard - edge-loop align (aligns a…
EDIT @Titus: fixed it,- thanks for your feedback - remove the older files and now simply use this single file http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.7.mzp again just copy this single file into your 3dsmax/scripts/startup folder so that it runs at each launch,- or simply start the script…
just checked out the new page great stuff man, will get the update in the morning got a quick question about LineUp - does it line shells up in relation to actual space? ie map an object from left to right, top to bottom, align and line up shells depending on where they are in the object? I believe Unreal 3's auto…
@Andrew: The latest download link http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.91.mzp is a MZP file, if you get something else your computer or software might be controlling you instead of the other way around ;) So maybe try a browser or download tool that does what it should do, or maybe you…
@commander_keen: thx for the info,- will try to include that somehow - also with other options will do that,- and no not at the moment. I have a engine that supports only square textures and besides that all my texture work has been on squares so far. That would actually be a task for the next major version (v2 or so) but…
@CompanionCube: yes is planned, and asked before :) will have to think about some ways to do it because I want to keep the usage/installation very simple, meaning just 1 *.mzp file to be executed once, or copied. I think I will add a table on my texTools website (renderhjs.net/textools/) with a list of things that I and or…
the relax only works on edges,- that was a old concept - maybe I should adopt it now to context sensitive selections e.g faces or edges. If you hit however the Iron button it will in fact flatten your strip or face selection and relax it,- right click on that one to start easing (like a constant easing on your selection)…
will have a look regarding the undo stuff any suggestions for that? - another input box would not be so nice, maybe a micro button mode toggle? or the right click for a scale mode (1x,4x,8x). I have read somewhere that the scrollwheel can be accessed in maxscript using dotNet maybe that might give interesting options.…