udpate to 8.5 http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.85.mzp changes: - changed the order of buttons, grouped items by using seperators (bitmap slice from the logo). pad means pixel padding that is used in some functions like: 'crop' and 'pack UV' - added propper undo support,- if you…
Can you elaborate a little bit like what you are trying to do or where you would have installed it instead. Right now I still aim for $scripts/TexTools of the centric folder with the scripts and bitmaps in it. Only the macroscript icons need to be copied in the $ui/Icons folder. What the new installer does mainly is…
arh- got a nice script working: A UV splitter that creates UV shells based on the smoothing groups of the object. If no smoothing groups are present it will auto-smooth group it with 45-60° and then split up the UV shells according to that. The big advantage and time killer with that is that it will split your UV up based…
so again I looked through the maxscript 9 reference and sadly there is no scale clusters paramter available at all. It is the only that that is missing. http://www.kxcad.net/autodesk/Autodesk_MAXScript_Reference_9/Unwrap_UVW_Modifier.htm you have:<void>stitchVerts <boolean>align…
You can set the window position, if you're using a rollout floater use:<rolloutFloater>.pos Point2 If it's a dialog window you can use:SetDialogPos <Rollout> <Point2> You should probably be able to get the position of the Unwrap UVW through script too, if you want to offset your floating window from, say, the top left of…
check this installation instruction: http://renderhjs.net/textools/img/texTools_2.23_installation.gif after you drag it into your view port you have to add a macroscript (the kind of script you can add to your interface) to your toolbar. You launch TexTools via that shortcut then each time you need it. The reason for the…
Actually we have a good utility for this at TAO: http://tech-artists.org/hg/tao_official/mxs_uimgr/ All you need to do is use: uiMgr.load <rollout> in your open event handler and uiMgr.save <rollout> in your close event handler. This sort of thing is exactly why I posted what I did on the first page. Loading and saving a…
I think you should tile the checker map automatically, at least for the rainbow coloured one. I usually tile it by 5 times (I know I can edit the png in photoshop if I wanted to, but then it would increase the image size and I assume it will be better if its smaller) I'm using 2009 too and I have some problems with undo,…
I am rewriting atm. all functions so that they are working with multi UV's. This is kind of a pain in the ass workflow as I have to structure some functions completely new, it goes usually something like this:local uv = modPanel.getCurrentObject();if( classof(uv) == Unwrap_UVW)then( if ((maxVersion())[1] >= 10000…
I rewrote today the open/close UV editor script so that it now works perfectly with multiple objects at once (only max 2008 +). I needed that for a current work project which involves lots of 3d mesh tiles all sharing the same texture. So I might re-write some of the other methods as well like AO baking stuff which right…