Probably because the scripts are dependant on Editable Poly operations and I'm feeding it other things like editable mesh or modifiers that treat meshes like editable mesh instead of poly. It's one of the reasons Editable mesh has never really gone away. Editable poly and Edit Poly(the modifier) are "new" and the core…
update already: TexTools_2.90.mzp Just to be sure better re-assign your macro scripts that launch the TexTools (I guees for most people that would be the main toolbar). So remove it and drag it again from the customize User interface into the menu - but maybe I am wrong on this and it works just fine with just dragging the…
the Texel stuff is typical what level artists need - because typically a BSB level already provides a solid and clean texel density (how many pixels per unit). The problem arises when working with external tools such as 3dsmax, maya,... where UV generation is not automaticly done and objects are more complex or organic…
I don't have any words for that, you are thinking beyond us. Really cool with all the new features! Something that I have been wishing (and someone actually granted the wish) in Maya was a shelf inside the UV Editor where the user could put own commands. Something like that in Max would be awesome. So if you think about…
^^ guess there is no other way,- will upload a video later to Youtube showing how to do stuff- through its super easy. edit, uploaded: [ame]http://www.youtube.com/watch?v=GxizJFWYa20[/ame] that button requires that you have a editablePoly as a base and the UV unwrap modifier as current active. Its not complete anyway since…
as mentioned before- here is a example animation of how I tricked with the topology symmetry: if its not clear: The basic trick is to grow the vert selection each time and substract alraedy processed verts from that grown selection, then check if the result are 2 verts (thus a pair) then mirror the 2 in the UV area. There…
thanks for the feedback guys @Sectaurs: I actually do that myself alot too using another script collection. That collapse script basicly adds XForm Reset and colapses everything to a poly. I do think however that it does not belong in this collection. The script is basicly just these 2 linesResetXForm($);macros.run…
Normally I click an edge, hit 'edge loop' (in the options panel, bottom of the UV Editor) or the loop button (in the modifier command panel), then run the UV Align Horiz/Vert scripts which I bound to keys. 2010 has align buttons, so does chuggnuts tools and there are half a dozen scripts floating around that do it too. I…
udpate to 8.5 http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.85.mzp changes: - changed the order of buttons, grouped items by using seperators (bitmap slice from the logo). pad means pixel padding that is used in some functions like: 'crop' and 'pack UV' - added propper undo support,- if you…
check this installation instruction: http://renderhjs.net/textools/img/texTools_2.23_installation.gif after you drag it into your view port you have to add a macroscript (the kind of script you can add to your interface) to your toolbar. You launch TexTools via that shortcut then each time you need it. The reason for the…