I'm probably going to sound like a ridiculous noob right now, but I have to ask because I find this look that you guys are creating really nifty. How do you even accomplish that look?! :P I can understand basic cell shading. I use Maya, and have created similar effects. When I did it in Maya, I just used a Toon Shader,…
So I've made a material that uses lerps for an rgb blendmap. This works fine for my terrain as I can just paint a specific blendmap across the whole surface in my 3d app. I'm trying to blend across multiple static mesh instances for smaller architectural modules though- is there any nice way of doing this is UE3 and…
Anyone done any work with using the BINK encoded videos in the engine? We are running into issues consistently getting the audio to play from machine to machine. I wasn't able to find much documentation on the functionality of the feature or even some kind of best practice for working with it. EDIT: Okay so we were playing…
Just the .ini not the XML ones. Do you mean exporting out of Unreal for use in 3ds Max? If that is what you want to do and my gut is telling me you do I am sorry to say that you cant. Epic does not allow you to export mesh out of packages any more(well in the retail editor anyway I am sure you can do it in the legit…
If you go to 3DBuzz.com you can sign up for a free membership and then stream all the tutorials for UT3 and UT2kX. If you want to do any really cool cut scenes or mass invasion style maps then GOW is, IMOP, better than UT3 but I would just learn them both. I think the command you are looking for is toggleHUD and then I…
Here you go WiseBrownMonkey, taken from my GameArtisans post: Here you go: Here is how I do decals, colored grunge and debris.. err whatever you want to stick on a building. My whole take on material creation is to examine the scene and come up with a list of materials I'd need. From there I see what materials I can…