Scudz: looove the concept, especially the proportions. I think you could push the sculpt's proportions more, to match the concept. rooster: i'd love to see what your crazy new concepting method is all about. :D was doodling a texture flat today while at work, inbetween level work... got home and decided to doodle up a…
nice vahl- I know in Dark Stalkers those balls really are about the size of his head, but they just seem to be too big and are really taking away from all the other awesome bits. I think the scale of those balls works in dark stalkers because Donovans proportions are reall exadurated so they dont seem quite as huge: GIANT…
thank you guys, we are pushing fast forward now @super: maybe his hands are a bit too small? @blenderhead: we need to publish something before may 15th to join MSUC so i guess there will be something (with emphasis on something, like nothing finished ;) ) by then so if anyone is interested in walking around on the harbour,…
Render: I dont think ive seen anyone push the foliage overgrowth motif so far, it works REALLY well and you ought to give yourself a pat on the back for that. Combined with those smooth alien metal forms its an incredibly striking scene, it fairly reeks of age and mystery which is a great direction to go in, one my…
Scudz: It's good to see you're dropping down to a lower level to concentrate on some of the main forms. That will help you out a lot. Along with what Jaco said about the eye shape, the head appears a bit too long from the side view - it might help to push the ear and jawline forward more. Also, the face is a bit lumpy in…
Looks real nice dude, the one thing i would say is that your lighter metal should be darker in the diffuse, so you can push the reflection contrast more than the diffuse contrast. As that is why that material would be brighter, because it is more reflective right? A brighter diffuse there would tend to describe another…
Looks great adam, I like the idea behind the shot. But with the tendril/door area being brighter and surrounded by green where the robot is almost the same color and brightness as the surrounding wall, the door area kinda draws more attention than the bot. Also having such a wide shot with two focal points almost equal in…
trevor87 - you should push your mats quite a bit more. Everything has an even sheen right now - tires, metal, umbrella, all read the same. Tighten up the spec on the metal, add some grime in the corners to the spec, etc. - more tris for the wheels - needs a food menu on the front w/ prices - some stains on the top surface…
That's a cool sketch, Jackwhat. Really like the design (are those flowers on it's head?). Toadman rocks too, Supa. That's some nice detail. Taking a break from hallways (rethinking how the engine handles rooms a little - maybe some way of having it intelligently pick modular pieces depending on how many doorways a person…
aesir: got yourself some fun doodles there. is that your dirty laundry I see? Konras: I want that Hitler cyborg's pants. I would would wear them all around town. hes so rock n roll. Be really cool to see finished. Not really digging those claw toed feet though. mefix: You have some realistic modeling mixed with some…