Yes, exactly!, some examples of how to practically use modifiers in Sub-d would help immensely. I understand what you mean by saying the quote above, but specific examples where you used it to create the specific shape you created, like EQ has done, would be great! And it would show where people such as yourself have used…
Arnald: delete the offending cap area and either: •Change to subobject level 3 for borders, select the hole border. Click "fill hole" in the Edit Poly rollout. •Apply a fill hole modifier Then a "turn to poly" modifier with the max sides set to 4.
method1 -model everything flat and use an array modifier -create a circle and convert to curve, or create a nurbs circle (whatever) -add a curve modifier, select your circle, voila this method is not 100% accurate, since you need to adjust the circle size to close the gap.. method 2 (cleaner solution) -model everything…