Hi guys, Im new to polycount and hard surface modelling. Im having this weird streak when I smooth my model, any suggestions on what im doing wrong?? http://imageshack.us/photo/my-images/189/streak.png/ wireframe http://imageshack.us/photo/my-images/510/streak2.png/
I use Zbrush and I would like to know how to sculpt these two textures, my main issue is when trim dynamic and hard polish decide to dig while trying my make a nice curved (Gradient?) formations like in the first image, This second image I can't even begin to explain.
How do I make a 12 strand rope/cord like the images below? Not talking about the individual braids of each strand, but the overal look of it like in the second pic. I know how to make a braid in 3D, but can't wrap my head around how to do one properly in Blender.
Usually there are direct tips for such questions here.. but.. i had no coffee yet ::sweat_smile: .. so: Blender from 10 years ago up to 10 month ago: https://www.youtube.com/watch?v=hMGAmFjJGGs https://www.youtube.com/watch?v=LkBSfC_KgVw https://www.youtube.com/watch?v=YE93-pFhzNE ZBrush:…
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
Hi all, Was just wondering if someone could show me a good method to intersect a cylinder and sphere that's appropriate to Turbosmooth. See the below image,; which illustrate what I'm trying to do. The latter reference image is a poor quality screengrab from Google Maps, but it's enough to work from. :) Thank you in…