Hey guys , i am going to model a MGL but im having a hard time on how to model the huge barrel part where the grenades go , any suggestions where to start ?
I'm having a hard time getting this curved piece to look like my reference photo. I've worked on this one spot for about 3 hours, I've added support edges, creases and everything I can think of but I cant maintain my smooth curve
don't laugh, I'm aware it's awful but it's the closest I've managed to what I am trying to achieve (two connected cylinders with a hard edge between them) and here is what it looks subdivided
Hi and thanks for the reply! I still have the same problem tho =/. The problem is that I can't put a control edge all the way across because that would make the transistion that's suppose to me smooth hard.
This detail is giving me some trouble. Its a round hole with a hard transition into a straight hole in a cylinder. Bumping my base cylinder geo still gave me artifacts, quite visible from a distance.
Because it breaks the purpose of the stack. You can't edit something under a manually edited edit_poly without breaking something. So it's like having collapsed the stack under the poly. But it's kind of hard to keep everything parametric.
@MaX_On Specifically! wrong place to ask on a subd modeling dedicated thread. ....but as always google is definitely your friend : https://www.google.com/search?client=firefox-b-d&q=game+asset+creation+tutorials or alternatively innovative game prop pipeline, implementing CAD -> Rounded Edge Shader therefore by-passing…
Honestly, the fact that you had to point out the error, means its minor enough not to worry about. It would be good to see your attempts to add further detail, without that its hard to give any additional advice.
how would you go on doing this? the guitar body itself is not that hard, but doing the pockets yet preserving a someonewhat smoothable mesh? Otherwise i would just go with my rather messy mesh and put a displacement texture on it.
Hey Brygelsmack, thanks a lot for your help. Yeah I already tried out what you painted over, the problem is, that the support loop on the top creates an unwantedly hard edge as well as the two continuous loops on the side.. :/