Seriously guys, I've had enough. This thread is enormous. It's not fun to scroll through 127 pages to try and find someone who had the same problem, and a solution to, what you are having trouble with. I've created a Pinterest album that includes a lot of these solutions all in one place, because I couldn't find anything…
Inset in max is like a bevel (extrude and modify size) with a height of 0 if that is what you mean. Maybe we should get a reference going of what the names are and what the tools can do, across packages. Because extruding edges works different than extruding a face etc. Well that's starting to remind me of the famous…
We are misunderstanding each other :), anyway (I've removed an edge loop from the bottom as it seems irrelevant to keep the shape) The only problem with yours is that have to look at the reference, it have a very circular shape at the bottom. In this case I tried to reduce his poly count a bit, but as I said, and as you…
Thank you, and you're definitely right! I am generally not such a fan of tradition poly modeling when I don't need it, so this is definitely not easy work for me ha. It was surprisingly fun trying to move things around and make stuff fit just now. It looks horrible, but here's an update! I already finished the high…
4 quick steps: A. Make 6 sided cylinder B. Bevel/inset Top/Bottom faces C. Select and Bevel 6 edge loops(at once, of course) D Loop slice, with 2 symmetric loops And another one for fun, turn a cylinder into a hexagon. A. Create 18 sided cylinder with 3 segments, scale to desired proportions B. Select every other third…
Honestly there is no secret. Perna is miles ahead of my modeling skills, but I think I am good enough to where I can workout any crazy shape. Once you understand the basics of sub-d modeling just keep challenging yourself to get better. Pick projects with fun and challenging shapes to make, and don't keep playing it safe…
I've had to deal with quite a few of these weird cylindrical machined bastards, they're actually kind of fun to work with when you have enough reference material to know 100% what you're modelling. One thing to keep in mind with these shapes though is that you must always keep them as simple as possible. Blockouts for…
@The new thread idea: I wouldn't say the point of the thread is to get help on creating difficult shapes (Which I'm sure there would be plenty of) but rather to have fresh meat to chew on, On a regular basis. With the subject mater targeted at honing ones modeling skills. In said thread you wouldn't see the same Washer,…
1. Build the primary shape firstly. Have as little control points as possible (i probably could do it with less geo, but heeeey.. im not perna) 2. add a symmatry, work with the entire shape (cause it's symmetrical untill that small part) 3. using the double smooth method (keeping smoothing groups). I got my main shape…
Always good to hear the forum is helping people; it certainly helped me! If I might recommend something, perhaps you should engage hard mode and model something complex; I've found a recent Le Mans Prototype I made not long ago was one of the best things I'd done, because it really needs the good topology. EDIT: Hard mode…