Still working on this sci-fi rifle: and pretty close to done with all of the major hi poly pieces, but I have a question on creating screws and the little dimples that can form around them. What's the fastest way to create these? Zbrush? Zoomed in view of a few screws on this rifle:
Hi guys, How would you model this to create a modular ground? I tried tileable texture but it's not quite the same result. Create different unique hi-res models and bake it? If so, how would you model it in a fast way, nanomesh or arraymesh? Thanks a lot!
WIP: Concept: Neox: Currently I'm trying out the Create Polygon tool to create the side profile, and perhaps extrude it sideways to create the overall shape. What I'm having a tough time dealing with is creating that fringe. I'm probably retarded or something. Just gonna keep meddling with this, see if it takes me…
hello everyone. My name is Barnard. I came across this thread on someone's advice. The reason I came across this thread is to find an answer to a minor problem that has been racking my brain for two days. This is a problem I encountered while modeling a Star Wars blaster. I was creating a high polygon to extract a normal…