I am trying to model the top socket in Maya, but I just can't seem to find a method of creating a octagon with the sufficient amount of geometry to connect seamlessly to the cylindrical shape without skewing the dimensions of the octagon. How may I go about doing this?
All you need is constrictive geometry. Put an edgeloop on either side of the shape you want to be sharp, like so: If you're planning on ending this as a cylinder, you might wanna start out with an amount of sides that allows these extra 4 edges to flow into the cylinder's shape.
If you first line up the cuts, then decide on amount of segments for the cylinder shape so their geometry match up, you'll get the cuts spaced evenly. Also consider having double the segments in the cylinder, as those chamfered edges turned out to not have a curve in them anymore.
Hello, I am newb, I'm trying to teach myself how to model. Starting REALLY Simple. When making an object, that is going to get rigged, what pattern of triangle should I use? Left is what I'm currently working on, Right is some MGS mooks I grabbed for reference on what a basic character mesh should look like. I noticed the…
I don’t think you need use subdivision surface modeling for this kind of shape. For me it looks like for this shape it’s easier to use booleans and bevels. Topology doesn't matter much. You end up with big amount of n-gons, but since those mainly will be on flat surfaces they will not affect shading.
Hey buddy, this is a nice practice in studying your references properly and planning it out. As seen below: You have two repeating patterns of spoke A and spoke B. 4 of each, 8 in total. Two axises can be mirrored using symmetry, so 3/4ths of this can be ignored. One additional symmetry can be placed at the center of the B…
notice that the extrusions follow the contours.... i would make a plane with double the amount of loops, extrude every second poly, and then edit the verts at the top to get the contour... or if your really lazy use a boolean, but i wouldnt suggest it me personally HATING booleans and despising all who use them :P
20 sided cylinder cut off 1/4 12 sided cylinder cut off 1/4 Small manual tweak to get the shape close to the bigger cylinder 8 sided cylinder cut off 1/4 even with manual tweak the curved shape will not be as perfect as a cylinder with correct amount of segments.
I gave it a shot too. Cube with spherify, then a cylinder placed for reference with symmetry at 45deg, adjust half of cube to match edges, then symmetry, then clean up. This way seems pretty adjustable by changing the amount of segments in the cube and sides of cylinders and/or radius and get something closer to what you…
now what i want you to do is, try that on a whole body chainmaill armour ;) max can't handle the amount of objects and will hate you for throwing so many polies at it, one chain is fairly simple that way but a whole lot of rings will kill max, and i'm talking about thousands not a few hundred rings ;)