how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.
This is how i would do it. From top left to right and down .1. Baseshape of where the fingers would go out2. the back that would connect to it 3. fixed the finger shape4. Meshes inside that i duplicated and scaled down to boolean5. Union boolean the main shapes6. Difference Boolean the holes7A. Fixed topology7B. Added new…
Hello everyone, I'm new to modeling and decided to model this mechanical arm for practice, but i'm stuck at the "palm" area, i managed to do it with boolean and dirty topology but i can't do it with clean topology and using subd (which is what i'm trying to practice), my goal is to make this mechanical arm deform well…
Hi guys. Any ideas how to make this pattern? I tried everything in substance painter and it seems like im gonna have to model it by hands. Please help ::astonished:
Thank you, and "my trials" were basically shoving a cylinder in a box with boolean and then deleting the whole thing lol. but next time i will take a picture before rage quitting.