Thanks a lot y'all. Yes, the number of faces is ridiculous, and moving around the viewport is slow :\ edit: was able to do this with the many faces extrude technique and lattice to bend not perfect circles, but looks OK by the way, what are some things you guys did as beginners to improve? i can't seem to move beyond…
Because everyone wants to cut holes in cylinders. Some concepts: * You want to work with the geometry, not fight against it, so choose an appropriate amount of faces for the base cylinder * You generally want at least 1 edge loop between each cutout, so 2 faces - if you need tight spacing you can sometimes get away with 1…
Hello, I am having some issues beveling an inset for subd and was hoping someone out there could teach me. The first is a corner that includes an open face. The open face creates a nasty transition when subdivided: The second is advice on how to terminate the bevel for a triangle that flows into a flat shape: My model is…
Hey, so you do not model in triangles (models get triangulated in game engine on import or you can do it manually but never model in triangles) for characters you need to study anatomy and topology flow on areas that gets animated. Example face: notice how lips and eyes area have circular flow as these get deformed.
@sacboi so ive tried this on older blender version and this thing just fixed everything in one click. Is there a video/documentation of whats happening when i click it? Does it somehow redistribute vertex normal weight in both indentations, plane faces and curved ones? Thank you for recommending this. This is crazy