noob here. Tried to get this to work, Im getting pinching and some wonkiness in some areas, this is a flash hider for a nerf gun. Thank you for any help :) EDIT: Im just worried about the corners on the inside, forget any topology errors I have at the top..
One method I'd suggest, is to bevel the corners and inset a support loop, then crease plus adding further loops to harden the control edge defining a rectangular shape. (Note - ngons can be used on planar surfaces once smoothed without throwing distortion or shading errors with subdiv applied)
its hard to understand what you intend. First i would recomend showing results with a material without the wireframe and high specular value to see modeling errors , then post a concept on what you are trying to achieve , because i dont know what you are asking exactly :(
If an ngon causes no smoothing errors/shading artifacts on a flat surface plus also dependent upon properly implemented mesh generation technique, then a given shape and/or object should typically sub-divide or bake without a problem. Further relevant Info: https://www.youtube.com/watch?v=BjnCV2PIkKA&feature=emb_title
Firstly model each example as shown, then study in turn their respective topology design, because it seems to me you're still struggling too understand the basic principles of subd modeling and that's ok, we've all been there before. Anyway no better way too learn that I know of than trial and error.
Even though your error looks like caused by some illegal geometry (double edges, some floating vertices etc) rather then sub-d based, I gave it a go. looking decent to me: I am sure there's a better way to do that but still this could work as an easy fix:
thanks for the fast reply, this was very helpful. i guessed it would be only possible with a highpoly cylinder. i use blender btw. im not very good with highpolies, so i tend to use very sharp edges to not get normal bakes full of errors. still needing a lot of practice in the normals department...
ZRemesher is a godsend because before it took a good week to properly optimize everything now you can do it with the click of a button and what's better is you can protect and to some degree direct the flow of geometry. Granted, you'd still want to optimize the results and check for errors if any occur but its a god send.
Baroque designs like that have a lot of repeating shapes, model those 8 flower buds that make up the curve by modeling one and duplicating, a lot of the detail is too small to worry about getting it perfect or to worry about baking errors or intersecting geometry, just do it rough and quick. Just make sure the silhouette…
hamzaaa, I am not sure what part you modeled already but it might be best to start over. Get the big shapes with separate geometry, then use that as a proxy to model over. You are probably going to have to use a combination of patching in geometry and booleans to build it. It might just take a lot of trial and error to…