No no @perna its fine to get critics from somebody. Im happy to be here, so somebody can kick my ass and not just talking its fine what im doing. But would be better if there is some constructive criticism and not just you need to start from scatch xD You also need to know. I never heard about modeling with the chamfer…
More I think about it more it seems to me not exactly subdivision question in general. I use Zbrush after all and it's all about subdivision. I meant rather all those extra loops people do for nice shading of subdivided meshes that ended up into in game models ( not subdivided models themselves). A special topology that…
Well, I did use subdiv modelling in the past but once Zbrush got sub-projection slider in its dynamesh and a density picker I gradually stopped to do subdivids at all. Then a few years later I stopped to do hi res models for hard surface things too mostly because of rounding corners shaders + adding details straight inside…
Yeah, I thought so as well, but I really wanted to do what I initially thought because "what if I need to model something like that in the future?" so I am trying to model it with panels atm. I honestly didnt know something like this existed. Saw it on tutorials, but didnt think it would work that way. Thanks for the…
Hey guys! I've been working on my subd modeling lately and one of my challenges was a Clone Trooper helmet. I've run into some issues with my usual workflow on this as I've modeled separate pieces using different techniques making it a little difficult to combine without pinching. How would I also best ensure the shapes…