Hey < 3, working my head around this for a long time and don't even know where to start from... Sadly I can only provide 1 reference image (it's taken from http://yuumei.deviantart.com/). You can see it's some kind of venetian mask (hello Assassins Creed < 3). Top hat is easy, also the mask seems to be attached on a half…
Thank you very much for those lines, I keep forgetting about the 3 to 1 topology conversion. I did it try it though and I thought it would work but it didn't seem to fix the issue as much as it did just change the shape of the shading issue: https://streamable.com/l9rfp0 And the extra loops around the corners made sharp…
@"Joao Sapiro" Actually thanks! < 3 This image was super useful. Could just copy+paste the planes and throw a subdivision modifier on it. Had some good result pretty fast (good = compared to the pictures I posted before ; P). Mesh needs some polish, but I feel I had to show something, maybe will update a wireframe of the…
The only times I will use 3 or above is if it's a very simple and large shape with a smooth curve. Also I prefer to subdiv through artifacts than redo topology, no reason to spend more time on something you can get rid of in a second. Also sometimes when using the edge creasing feature in softimage you have to smooth 3…
Hello there. I'm a total noob when it comes to 3d modeling and i've been wanting to make a paper art with some topography 3d models that i can get online. I tried using google and asking some friends, but I don't even know the correct terminologoy for this. So I'm gonna send 3 images that sparked my art idea as an example…
Really Really finding this difficult... if anyone has any advice on how to initially get the 3 cylinders correctly joined it would save me a ton of time and headache! :)