hey thanks! Im gonna give it a try! Kind of complicated to me! That wrapping idea sounds interesting! Also the main idea is to have the interior of the star smooth as the sphere surface! Thanks in advance!
Usually there are direct tips for such questions here.. but.. i had no coffee yet ::sweat_smile: .. so: Blender from 10 years ago up to 10 month ago: https://www.youtube.com/watch?v=hMGAmFjJGGs https://www.youtube.com/watch?v=LkBSfC_KgVw https://www.youtube.com/watch?v=YE93-pFhzNE ZBrush:…
hmm, if i were trying to do wraps around a staff, i would start cutting extra loops around the staff geo. Then i'd do an edge "ring select" and "connect" them with 2 lines and adjust the spacing so they were close to the base loops. Take these 2 new edge loops and scale them out a bit. This would essentially be one "wrap".…
I just extract a loop of polygons that go around the cylinder, then I push one of the edges out and flatten the shape so it looks like a flat doughnut with the inner loop matching the original mesh it was extracted from, then I use a shrink wrap deformer and use it on the gun barrel. I then extrude the inner loop up, push…
thats what im slightly struggling to wrap my head about still. shouldnt you in this example use a cylinder with double the sides, so it provides the control loops for you? no need to shift edges around then
I just do it with a long subdivided plane, a Twist modifier to get the rough wrap shape down, a Shell modifier on top to give it some depth, and then tweak verts/edges to get a more natural look.
s6 - Modo is actually kind of a hybrid now that it has lattice and wrap and bezier deformers. Those stay live while you work so it's kind of like a partial stack. It's hitting a weird middle ground!
Curves, I'm getting something to follow a curve, its a band of material that I'm wrapping around the object but the curve seems to be doing this on the corners. Maya 2013 Edit Testing a normal circle curve does this as well.
hey fletch, yeah I had a couple reference pictures on the link to my other thread over at cgsociety, guess you didn't check it =P no matter... I went ahead and posted a couple of them. Also just so we're clear on this that exhaust manifold wraps 360 degrees around the booster, also there are two bends in the pipe at the…
For greater control than the FFD, you can also use skin-wrap. Create a circular plane that matches the flat version, with several circular edgeloops, then apply a skin wrap to the high with that as the target, and then pull the skinwrap target into the desired position. Skinwrap, Bend, and FFD are probably the most useful…