Hey guys! First time posting here so I'm sorry if this has been asked and answered before buut I'm having a real hard time producing a good looking result cutting details into curved surfaces like so: . I've tried a few different methods, and haven't really come up with a satisfactory solution. Shape I'm going for has a…
ok first up, you dont need to model all the holes. Only do one and duplicate it all the way down because the model is repetative. 1: Make the diagonal cuts shown by the red lines 2: Chamfer the Blue vertice to make your cylinder 3: You should end up with something looking like the green line 4: Remove the red lines with…
I would take a tall rectangle into ZBrush and start painting on the design, and pick up the document and offset it (~/` key I think) (make sure the top and bottom of the rectangle match the top and bottom of the document), then drop it back down and fix the seam. Then take that into your Maya and bend it 360 to a cylinder…
You've got control edges on the horizontal surface of that little platform at the bottom but not on the vertical faces it's attached to. You also don't have horizontal edges where that other pinch is toward the top. With regard to your edge width being inconsistent: turn edge constraints on and push the offending edge(s)…
I think there is a misunderstanding. Edge Rings and connect only would work for the most basic box shapes. Im dealing with some more complex geometry, where the edge loops are not equal distance between them nor boxy. Right now I have to select each individual ring separately. Connect and hope the vertices are somewhat…
Hello. I am having this problem. I am trying to model this little piece for my SCAR-H rifle but I do not know how to make it look really good. Here is the image: And here is one without wires: Basically what I did is that I poked every face and pushed the vertices up a bit then I chamfered every one of them and added extra…
I've a question about sub-d modeling 2 intersection tubes (contains hole, not solid cylinder). (I saw in another page, EQ or someone give tip for solid cylinder but not inside). A proper/clean way to make it? How. I manage to make it but takes some time to manually slide, cut some faces and weld/collapse vertices (and…
Does anything look wrong to you? Things that jump out at me are: (i can't do a paintover right now) -On the bottom of the top cylinder, the roundness doesn't carry through to the wedged shape; it goes from being round to being flat. -The wedged shape comes too short horizontally, and appears to slope inward more towards…
Hello guys, I have a problem (using Max 2014). I started with a cylinder, deleted all polys except the bottom one and then I rotated it to fit the shape. I started exturiding edges to get more geometry but when I try to align those two vertices by pressing the 'X' (make planar)... It does something weird. :) I guess the…
Whenever I do sub-d occasionally I will get mysterious pinching using that isn't directly caused by topology. This happens when using the Turbosmooth modifier in Max. Using this image, for example: Subdividing a mesh that looks like the one all the way to the right will still be a perfect 90 degree angle after a couple…