Oh hah, thanks pern. I was just giving a quick how to start idea for Brandoom, there was no actual intention of it being useful other than a starting point for how to approach the problem. Its just lower geo is faster to poop out a result to get an idea across. His OP
Dliskovecjr, One way is to start with a hemisphere and move alternating border verts in Z. Then you can edit the mesh as needed for the details. The fluted pieces can be started by extracting a spline from some of the edges of the mesh. My example is pretty simple, so you may need 'moar geo' for yours.
Since you didn't give a specific problem (I get it sometimes starting it is the hardest damn part, and no matter what it just doesnt look right) Heres a modeling order for you. It'd be my approach. Just basic forms, no detail at all. Then once thats done and looking rightish, start cutting in detail where it needs to be.…
Thank you for the reply! I start feeling dumb as I can't figure out how to do it, here is what I tried but none of them are as 'sharp' (better wording than acuteness?) as FFD. Should I start a separate thread? I kinda feel like 'spamming' / 'hijacking' this thread, sorry!
here you go: obj http://dl.getdropbox.com/u/93793/Bolt2.obj edit:: i made a video of this screw. http://edgesize.com/files/videos/Screw/ScrewMe.avi http://vimeo.com/3223611 sorry its kinda crappy. i started using a new soft and didnt configure it before recording, so i was recording in microsoft video 1. And also, i only…