Hi! I've modeled this control panel piece that needed to have some specific button placement. I managed to achieve a working result without any noticeable shading errors at the distance/target we are aiming for, but, while it works, Im not happy at all with how the topology turned out and was wondering how to improve upon…
Hi guys i wanted to challenge myself and i finally picked a gun that has complex grip. Before that i was making guns with very simple grips like makarov pistol and 1911. So the question is how do i tackle this thing? I made the top part in fusion 360 without any problems but when the time came for the grip i could not…
So the purpose is high poly to bake normal maps from, right? Isn't it easier to just "dynamesh" hi poly in Zbrush and once polygon density is high enough the edge flow is irrelevant too? I am just curious. I also did it subdivision way years ago but after Zbrush dynamesh got picker and sub-projection I never ever used…
Been so long since ive been in the gun game, don't remember that much buttttt I managed to do this once before and have been spending the last 2 hours trying to figure it out.. I need the edge loops on the slide hook things but they deform the part above it respawn, how do you get that shading in blender? edit: lol i…
Wesley, your first attempt is pretty good, just remember you (usually) need edges on both sides of a corner to retain the shape. But your supporting edges are way skewed, I can see some shading happening between them and the border. Most of the time, they should be totally planar, or else you get pinching like that. I'd…
Sorry about that tynew. I always seem to forget to get out of ortho before a grab:poly124:. I think the piece is getting there and I'm not worried about the bad hole cut in as I'm just using that for the barrel to be able to be extruded down inside for the HP without it being blocked by a closed area there. You can see the…
Ok, I need some help with this puzzle. I'm hoping it's something simple.. Revolver barrel. No nGons. Modo 501. Polygons: SubD with no edges, showing issues better: So as you can see, I'm having problems with these seams... any idea why they are happening / how I can fix them? Also, if I do not bevel the edges that form the…
So I apologize in advance for sounding like a total noob, but I haven't done any HP modeling for awhile as most of my classes have been centered around other areas of game design. Anyhow, I'm having issues with some inside corners of the slide on a Colt 1911. The corners are rounding out even with twhat I thought was…
Yeah subd requires a twisted evil mind (no wonder why perna excels at it) , less intuitive than zbrush or booleans for defining shapes. Zbrush comes to a point where doing a hard surface mockup is as fast as subd, kinda like boolean. Not forced to focus on shape and topology at the same time. I don't see cheating here,…
While i like this little challenge, i have to admit, I am not really sure why one would tackle this situation with such a lowpoly model. 4 sided cylinders will never be round enough to look like a drill hole. The whole problem solves itself whith using a 16 sided cylinder as a base and 8 sided cylinders for the cutout. Of…