Thanks Per. I followed your example and redid the layout somewhat (had to do it slightly different from yours to fit into the larger mesh) so there wasn't chamfering. Its much cleaner now. How do you know when to add edge loops to edge side of a loop versus chamfer it? Is there a tool in max that will create a new edge…
you may be able to eliminate that loop all together and turn it up and over the cylinder to support that smaller wedge shape toward what would be the body of the gun and spread out those loops directly under the loop i painted over toward the back. Im still learning but that is what i would try to get rid of that pinching.
Try adding more loops like this (the number of loops you can add is left to you, I just drew the general idea. Also forgive the horrible paintover. :P) That should fix it, I think. As perna says, it's hi-poly sub-d modelling, there's no reason to not add a few loops here and there for better smoothing at the expense of…