Usually there are direct tips for such questions here.. but.. i had no coffee yet ::sweat_smile: .. so: Blender from 10 years ago up to 10 month ago: https://www.youtube.com/watch?v=hMGAmFjJGGs https://www.youtube.com/watch?v=LkBSfC_KgVw https://www.youtube.com/watch?v=YE93-pFhzNE ZBrush:…
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
How do I make a 12 strand rope/cord like the images below? Not talking about the individual braids of each strand, but the overal look of it like in the second pic. I know how to make a braid in 3D, but can't wrap my head around how to do one properly in Blender.
Hi guys, Im new to polycount and hard surface modelling. Im having this weird streak when I smooth my model, any suggestions on what im doing wrong?? http://imageshack.us/photo/my-images/189/streak.png/ wireframe http://imageshack.us/photo/my-images/510/streak2.png/
I use Zbrush and I would like to know how to sculpt these two textures, my main issue is when trim dynamic and hard polish decide to dig while trying my make a nice curved (Gradient?) formations like in the first image, This second image I can't even begin to explain.
Hi all, Was just wondering if someone could show me a good method to intersect a cylinder and sphere that's appropriate to Turbosmooth. See the below image,; which illustrate what I'm trying to do. The latter reference image is a poor quality screengrab from Google Maps, but it's enough to work from. :) Thank you in…