Somehow along the way, i think some of us, and i'm super guilty of this, just forget the principles of modeling and just get so excited to get a highpoly "piece" to show rather than a "basemesh" such as in your first shot. I just finished building a new computer this weekend and I was so excited to do some high poly…
@ vergatom & EarthQuake: Thanks for the explanations. My head hurts. I went back and added the support edges that were suggested, but the result is that there is still a significant scrunching effect. I am at a loss here guys. I don't know what to do, I've literally tried every combination I can think of, even adding a…
Thanks for the replies guys. The image I posted previously was just one of the routes I tried to take to make the shape have good topology for the LP. Here is my HP, and a low poly outlining what I can't really wrap my head around . What I am really unsure of is, if I (from top edge to lowest) chamfer this one, I have…
Oh cryrid, I'm sorry. Edited, fixed, hopefully. Sometimes I get lost in my head. Drowning trying to learn 3D. hopefully this makes sense: Okay, so for example: THIS IS WHAT I THINK THE MESH IS TRYING TO TELL ME: Orange: The support loop around the joint is uneven. The lighting in the render matches this decision perfectly.…
First off, fantastic thread everyone. Lots of good information in here, I can't believe its just now that I am reading it. So, for the past few days I've been trying to grow my highpoly skillset and for lack of a better word, its been uncomfortable. While I can handle a lot of shapes & forms, theres something I've yet to…