Hello there. I'm a total noob when it comes to 3d modeling and i've been wanting to make a paper art with some topography 3d models that i can get online. I tried using google and asking some friends, but I don't even know the correct terminologoy for this. So I'm gonna send 3 images that sparked my art idea as an example…
I’ve got no idea how to approach making complex clothing. I would assume most people would make a simple garment and then add a texture for the design of the specific clothing but is there a more specific technique if I wanted to make this dress? Such as lace that allows the skin to be seen through it? I can only assume…
Change your pivot point to median, which will average out alignment for the selected vertex points when inset but IMO I don't think that region of the drawing would have a panel, seems to me more like a design for a decal?! I'd also suggest persistence if this is a learning exercise, because best practice fundamentals are…
I'm afraid to make a new thread about this because the last one did not go well, but does anyone have any resources for learning about "combining" 2 different objects with different vert counts? For example, I'm about to make a pair of shoes for my character who is low poly, but the shoes area an important part of the…
Yeah thats the only way I can picture doing those intricate details, it'd be way too time consuming to do traditionally. A relief that my thought process after several attempts seems in the right direction. Breaking it up and repeating the general shapes is the best way I can imagine going about such ornate designs. I'll…
HI there guys so I tried modeling this in cinema with splines with no success I thought about marvelous designer but I think there must be a better way less time-consuming way. I need to model the threads on the sofa I attached. EDIT: these are my failed attempts within cinema4d using 2 bodies on 2 splines one as a rail…
"@Joao Sapiro In your design you have 2 edge loops at the top most part of the inset vs a single center point one (like mine). In your experience does having 2 give better smoothing results then 1. Or does it not really matter and that's just how you modeled it?" what do you mean ? the edgeloops i added are done by a…
I made this hex thing, but now that i did found it to be too thick and not only that, i found i cant replicate it easily for it to connect together to form a fence or something. Should i start over or there a secret way to do this? and I watched the knurl video above, i ended up with the same issue, basically going for…
I'm about to model a CZ 550 (rifle) I'm wondering about this part of the normal map right now: Should I photoshop this part of the normals map, or make it high poly and render the normals? There're a lot of things I don't know about 3d design, do you guys have a guide/website/book/other to recommend me? I'm currently…
if you need a deeper understanding of environment modeling like this.. Look in "Modular Environment Design" presentation by Kevin Johnstone (Epic Games) (there you find a method of how bend modular elements - and understand technique) after you can see "The Fountain - High Res Modeling" video tutorial it perfectly explains…