@Thanez Yeah I understand working with segments/sym :) The main discussion was about altering important geo further into the process. Because the rim's spokes are all following corresponding angles, if you alter an angle of one spoke it basically ruins the other spokes. Frank's method was informative, but proof that…
I’ve got no idea how to approach making complex clothing. I would assume most people would make a simple garment and then add a texture for the design of the specific clothing but is there a more specific technique if I wanted to make this dress? Such as lace that allows the skin to be seen through it? I can only assume…
Change your pivot point to median, which will average out alignment for the selected vertex points when inset but IMO I don't think that region of the drawing would have a panel, seems to me more like a design for a decal?! I'd also suggest persistence if this is a learning exercise, because best practice fundamentals are…
I'm afraid to make a new thread about this because the last one did not go well, but does anyone have any resources for learning about "combining" 2 different objects with different vert counts? For example, I'm about to make a pair of shoes for my character who is low poly, but the shoes area an important part of the…
Yeah thats the only way I can picture doing those intricate details, it'd be way too time consuming to do traditionally. A relief that my thought process after several attempts seems in the right direction. Breaking it up and repeating the general shapes is the best way I can imagine going about such ornate designs. I'll…
HI there guys so I tried modeling this in cinema with splines with no success I thought about marvelous designer but I think there must be a better way less time-consuming way. I need to model the threads on the sofa I attached. EDIT: these are my failed attempts within cinema4d using 2 bodies on 2 splines one as a rail…
"@Joao Sapiro In your design you have 2 edge loops at the top most part of the inset vs a single center point one (like mine). In your experience does having 2 give better smoothing results then 1. Or does it not really matter and that's just how you modeled it?" what do you mean ? the edgeloops i added are done by a…
I made this hex thing, but now that i did found it to be too thick and not only that, i found i cant replicate it easily for it to connect together to form a fence or something. Should i start over or there a secret way to do this? and I watched the knurl video above, i ended up with the same issue, basically going for…
I'm about to model a CZ 550 (rifle) I'm wondering about this part of the normal map right now: Should I photoshop this part of the normals map, or make it high poly and render the normals? There're a lot of things I don't know about 3d design, do you guys have a guide/website/book/other to recommend me? I'm currently…
if you need a deeper understanding of environment modeling like this.. Look in "Modular Environment Design" presentation by Kevin Johnstone (Epic Games) (there you find a method of how bend modular elements - and understand technique) after you can see "The Fountain - High Res Modeling" video tutorial it perfectly explains…