Looks rad, I'll keep my eyes out for it. Though one thing I've never understood when some of these plugins/scripts get released is why people seem to believe that now that something can keep booleans less of a bitch to clean up, they can just throw essential 3d skills out the window. This will speed up people's workflow…
I am honestly sorry Perna, i absolutely understand how annoying it is to re-answer questions when the solution is there. I have been reading through these pages and am only currently 20 pages in. I knew it was a risk to ask before i got to the end but out of frustration i decided to just ask. While i was waiting for a…
Ok so since this is a place for learning and what not and Im in the mood to learn lately. I tried that star in the sphere thing. Its hard. Started with a sphere, 42 sides I believe. Might have been 44 or 46 I cant remember, but I placed the star inside the sphere and added sides till it matched the corners of the star real…
EQ: That example is just what I needed, thank you =D. I seem to struggle with my approach to certain shapes, which I suppose comes with my lack of experience with subdivision modeling. As you can see I am 'ok' at getting the large shapes, but completely fail at more complex smaller details. obliviboy: I believe that…
Hi, I'm trying to recreate the quad sphere with flat sides (all the way back from pg. 20 of this thread, lol), but I can't seem to scale the secondary cube in order to avoid tris. For the quad sphere, I'm using a 4x4x4 cube with Spherify > Turbosmooth (1 iteration) > Spherify applied, which I believe is as round a sphere…
@respawn, if that dodecahedron isn't perfectly spherical, you can subdivide a sphere, then scale the dodecahedron up inside the sphere (which is on the background layer) with constrain to background turned on. Senecas script package also has a spherize script I believe, can't check at the moment due to pc trouble (ssd…
Hello. I'm modeling a bike part and there's a tricky area where 3 curved sharp edges meet at 1 intersection. I'm not sure if it's possible to fully avoid a triangle/ngon. I suppose they might be necessary evil, but I'm not sure how to place them in a way to avoid excessive loops. There was one attempt from me in 3rd…
Greetings. So after looking at the example timotronprime left it became clear that in order to create this shape i needed to engage more of my brain ;) Having enough geo is important but also using that geo is just, if not more important. Instead of trying to add in more edges i should be using the existing edges to my…
The workplane is a portable coordinate system. Say you want to place new geo on the side of your mech. Select one of the polygons on that side, hit the hotkey to move the workplane there, and now Modo behaves as though the workplane is the default grid. All new geo automatically orients to it. It's like the temp grids in…
Ah!...missed this one, bit late with a reply. So just a thought for future reference, I'm a great believer in keeping things simple because...well I think pre-empts unnecessary reedits down the track. Now even though your approach works, my suggestion is to basically sketch out those insets such as directional light and…