I might be missing something but.. 1. No turbosmooth, all 1 smoothing group 2. No control edges, turbosmooth (2x) by smoothing groups, turbosmooth (2x) normal settings. 3. Control edges, all 1 smoothing group 4. Control edges, turbosmooth (2x) normal settings.
@SignalFlare07 Glad the write-up was helpful. The lofted shape on the back of the receiver can be created with basic subdivision or with a series of bevel operations. Here's what the subdivision approach could look like. Start with a basic cage mesh and refine the shape with subdivision preview enabled. Adjust the…
Hmm.. interesting.. tried this without the a less traditional support loop approuch but the blender crease edge feature.. not really perfect.. :sweat_smile:..
@ earthquake im not implying using this "dirty" round edges on all models. Sometimes you want sharp edges on something like a blade and the best way to do that is using sub-d smoothgroups. and then there is no need to lay in extra edges. makin a combination of both techniques can lead to really nice results
I was recommended by Earthquake to take a look here, and it seems like a good thread to post this in. http://www.polycount.com/forum/attachment.php?attachmentid=15118&d=1389301177 Running into a "round object with hard edges" problem. I need the round/curves along the red marks, but I also need to retain the hard edges…
Going way back to bitmaps example. http://www.edgesize.com/pics/tutorial.jpg How do I achieve that in Max? I thought there was a plugin someone was talking about to do such? You know so I select the edges I want to divide/chamfer and get quad corners. Without having to manually select each edge ring and make an edge loop…
@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…
Can somebody help me out with this shape? I tried using tri's on these edges to reduce the edges on the rest of the model and not be too dense. I thought since it was on a flat surface on the front, that if I had a "control edge" around it then it would smooth okay but clearly I was wrong. What would you guys do?