Wirrexx, Thank you so much for the pictures and the link, I finally got it. I now understand the need for the geometry to "support" the shape and the edges bellow the shape to effectively stop the polygons from stretching or being under too much tension (Probably incorrect terminology) Another learning outcome I had is…
Hi @perna -I'm worried I'm not getting you with this question. I picked an 8 sided cylinder for the boolean operation because I thought the number of sides aligned the best with my borders. -I actually first did the shape with those white arrow edges. Just before I was about to post it here, and answering your question, I…
I was trying to model the following object and ran into some issues when it came to the transition from one shape to another. I've tried extending the rectangular shape's border, spherifying it and lowering down to create the rising curvature but that introduced lots of distortion. I also tried booleans but it kept…
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
Back again! I'm trying to make the borders for the relief art on this barrel, but the corners aren't behaving. When I do it with beveling, the shape pinches across the length of the barrel. When I add edge loops as you would on a panel, it distorts the curvature of the barrel and bore. Is a better solution to go very high…
so I made a very rough boolean opeartion, after that I did manual cleanup for edge flow on open area for engine section just to give you an idea. There are number of approaches you can take though, You can try spline cage method for modelling this as one highpoly mesh, most commonly used for modelling cars. However I would…
Cross-posting from a thread I made on the p&r forum: Alright, I'm having a problem with one of the spots. Here's the original shape: WHen I turn turbosmooth on, it looks like this: Pretty obvious results, right?. Now, I want that slope to have less of a curve. I basically selected the edges and added some extra edges to…
OBJ File It have the steps I used to get to the final shape...Starting from a plane / edge extrude, then make a cylinder as reference, to scale the piece around and align it later on. I pick the cylinder as rotation pivot then duplicate it around and correct the misalignement of edges to have the straight parts, then…
@ THE 5: Maybe you got the sentence wrong: It is not your fault if two intersecting (not coplanar) shapes that do not form a line are not planar, they simply CANNOT be, there is no vertex pushing that can fix it. I meant you would have to adjust things to look good, but is impossible to get a polyline as the intersection…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…