Hey there folks! I am looking for new ways or approaches to model a 3D cartoon character! I know this is pretty relative but generally, there are some useful solutions to get proper deformations and topology! The aim is a pretty standard 3D cartoon character! Please share with me whatever could be helpful! Thanks in…
looks like he's importing illustrator paths and turning them into polygons. I'm pretty sure most major 3d packages can import paths from illustrator in one way or another. if you can't do that you can always create a guide that you can trace within your 3d package.
Any of the braid tutorials (for blender or any other 3D app?) here for blender 2.93: https://www.youtube.com/watch?v=0fnIfR8EDqE?feature=shared maybe fake some detail.. https://youtu.be/3-m--4CJnIo?feature=shared or in geometry https://youtu.be/FDkwsfRO2To?feature=shared ..and (of course :wink: ) using geometry nodes:…
Quick way to make diamond shaped subD grating in less than a minute. Note this will only work in 3DS max 2010+ because of graphite modeling tools. I created the image for simplicity's sake, however this was originally posted here http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/
Dude, you are amazing! Ill try it as soon as I can! With Qued Sphere you mean this script here ( http://www.scriptspot.com/3ds-max/scripts/quad-primitives ) or did you used another thing? Maybe this one: http://www.scriptspot.com/3ds-max/scripts/quadsphere Thanks you so much dude! Cheers!