wow MM good style and incorporation of the hell boy comic versus movie/ realistic style ive seen floating lately. You and Bobo both seem to have got the hellboy comic style down :) Kinda hard to post after that but , Worked on dudley some more finished up his gloves and redid his shoes going to add in shoe laces next I did…
@Jon: Texture size and e-peen aside...the texture itself really isn't selling me. I'm sure I have this base in my texture library at home. It really does come off as a photo source just box mapped on...even though I notice that you did wear and tear the edges in some areas. Take some time to step back from this, get some…
@butt_sahib: yeah, thats all real time shadows courtesy of xNormal. Yet to add a lightmap channel, but the DOF was photoshopped just to show a focus in the image. Wasn't really a practice piece, more of a 'lets show how much work could be churned out in a day' sort of piece, but I might roll back some of the modular pieces…
Bobo, Great as always... ....but I'm wondering, why the deviation from the known design/colors? I would think an artist of your talents could execute within the boundaries of the original design and still have it look fantastic. Obviously its your piece and you can do whatever the hell you want with it, I'm just curious…
Sef, refence. Study anatomy. Or even the SF3 sprite. Jaw is connected wrong, neck is set too far back from the chin (it looks concave there, which isn't healthy), facial structure is random, what the hell is that extrusion under his lower lip? Could a sphere fit in those eyesockets, or anything *near* a sphere? Why is…
Armanguy: I would block in some cracks and stuff with alphas and then maybe add some larger chunks out after that. Everyone seems to make suuuper damaged barriers, I think something more subtle than the "Yarrrrr Battle Damage!" look would be more impressive if pulled of right plus it would probably be more duplicateable in…
figured i should post this here too 3d construction sheet 2d construction sheet Minutes 0-15: Created the high poly from the low poly. Used chamfer, connect, inset, etc then threw a turbosmooth modifier on it. Minutes 15-25: Edited and fixed up the uvs. Broke smoothing groups into their own island. Minutes 25-30: Set up…
hey dbreak, I used to teach a junior modeling class that used wings 3d, awesome to see you using it man its a dope program for modeling, it can becomes suuuper fast once you get the hot keys down. I would suggest using hard and soft edges to help show the forms of the model, a hard edge will appear like a crisp line…