DE Art test? never seen it :( however my googling tells me its a fire hydrant from Hong Kong? At least the one in the photo I used is from Hong Kong :P This one: http://upload.wikimedia.org/wikipedia/commons/2/2c/Hong_Kong_fire_hydrant_number_2239.jpg
Tony Vegas UPDATE Added Normal map to lopoly model.Added Hat.Total Tri count is 3160 (yet to add eyelashes). 2 Normal Maps,1 2048 and 1 1024. Onto the Texturing now,then spec and finally alphas to recreate strands for the hair planes. [IMG][/img] [IMG][/img]
I started working on a character a hybrid form of Human-Animal 2 characters are to be made, first one is a kind of Sumo-Frog and the past human form which leads to it Here's a comparisson, a will work out the anatomy to be more beliveable crits & tipa are very welcome the right ones head is next to do
The lighting is painted by hand to get color variation, but you could use baked AO as a base. The math is just PixelColor*(VertexColor*2) so 0 is black, 127 is unlit, and 255 is blown out brightness. The idea is to use it for handheld spec stuff and allow vertex colors to be used as vivid lighting.
Adam, that scene is badass. I have a question about the 2 buildings at the end of the pier. (the 2 buildings in the second picture on your first post). How much floating geometry (if any) are on those buildings? And when constructing buildings like this is there any benefit to making everything one object? Or using…
An environment I've been working on in the evenings these past 2 weeks to learn some UE3 stuff. Seriously digging the material editor, not so much digging that bastard little tickbox to turn on lightmaps. There's a whole shit load of stuff I still want to add/change, but had to draw the line and wrap it up.
A friend and I are having a short competition on who can do the best alternate version of a popular Mario character. I decided to do a Shy Guy (Super Mario Bros. 2, Super Mario World, many others). Here is the result so far. "Who are you to question the divinity of our Lord Koopa?"
Tons of great work in here lately. I've not done 'owt for a while as I've been away for a few weeks. Here's a few quick sculpts (about 2 hours a piece) based off mugshots from a really cool book I picked up called Least Wanted. There's a fascinating array of weird and wonderful fizzogs in there: More stuff soon. Cheers,…
indecom: I wouldnt recommend using scripts for EVERYTHING you do, especially if there are other standard ways of doing it which are equally fast/easy. I have my keyboard set as Ctrl+1 to convert to vertex, Ctrl+2 to edges and Ctrl+4 for plys. As neox mentioned, you can also use the quad menu (right click) Also, LOLZ
This thread has always been a huge source of inspiration for me, so I figured I should start adding to it in hopes of doing the same for someone else. I decided to jump on the ZBrush bandwagon. After 2 hours of fussing with the mesh being inverted (Display Properties > Flip!), I finally got around to learning the interface…