Thanks guys! Martin: That gun looks so good! Good job. seforin: Just klick faster ;) No, really I've been spending quite some time with this, some long nights at the office after work. Trick's just staying focused, and some good music to keep the distractions away. I'm almost done with his textures now. (Forgot to do his…
Thanks! And the face looks good I think :P Finished the head Wire frame seems a bit messy now that I look at it Sorry if the images are big or something At first I just intended to make a bust, but I think I'll make a full model He's not going to be completely human, but he'll be humanoid. He'll have stubby legs and big,…
sorry for raping your scroll bars, guys. just about done modeling and rigging. i changed my original plan somewhat, since i'm running out of time. the torso is mostly cobbled together from blatant copypasta, sigh. that part won't animate well. it's gotta be properly lit, animated and rendered by wednesday along with two…
Jackwhat--Really nice paintings! Just a few critiques (and please take them in the nicest way possible to help you out, cause I really do love these paintings and want to see more that are even better). -LOVE her left eye, it looks beautiful, but the right one has too heavy a lower eyeline. -The lower right right portion…
yeah there should be! I always recall it accepting specular slots and a seperate gloss slot. Might be wrong as I never use gloss maps as a seperate file so dont use it in xnormal, but theres definitely a spec map slot. I was in a rush last time I posted so I'll make make it a little clearer (Sorry!) basically if you keep…