taking a break from character modeling practice and doing some environment practice. Im doing that splash damage art test (dont plan on sending in just for fun) http://www.splashdamage.com/envarttest Probly roughly 2hrs at max and im at 3742tris. Work done in maya
Couldn't come up with anything fun for the DK challenge at GA.org last night, so I did this quick paint (from reference). Trying to get better with colour, refine my workflow and generally speed up my painting. Bit over an hour. -caseyjones
Neox that is stunning. haha, I lol'd when I scrolled up Gr9yFox, nice :) Been doing a fair bit of zbrush recently, thought I would try some mechanical stuff for fun. Quite like this one, so I hope to get around fixing it up, then onto a low poly.
SEKNeox : Have fun with the mod, it's up to a great start already, I'd work on the gameplay earlier than you seem to plan it though, so that you can rapid prototype stuff in kismet first to make the coders work easier later on, and so that you can test the various features. updatez, fixed/tweaked a few things here and here
Hey orionburcham you really got fascinated by these pillar, the are indeed interesting. Are you planning to try these for a normal map baking??? I hope so. Looks very well suited for that case and with chamfered edges it would still maintain very lopo. I trieded a standart wooden barrel last time. Would be fun to run…
Looking awesome Valh ! Also, try to see if you can play a bit with the normal map and the specular of the leather on her "ponytails" (it seems a bit flat and dull atm ;) ). But I'm pretty sure you didn't touch it yet ! HAHAH awesome, Bobo ! anyways, between works I entered the small comp @ GA.org. Was fun :) Now Let's back…
Been working on this kind of space/steam punk samurai in my spare time just a showpiece for work, just making it up as I go along. and heres something I did for work for christmas, I know its old but I just thought I might as well show it. Its high poly and not game art but fun stuff anyway. v2i christmas card
finally decided to go back to this one, had a lot of work and then my US tour thing that took the past 3 weeks away (but that was FUN !) so I think I'll call it more or less done, unless I can stop being so lazy and fix the little things here and here that I don't like (posted in the GA showcase gallery)…
thanks for the feedback! Spinks: aye you've got a good point here, I've been neglecting the colour balance- just having too much fun doodling.. I'll go back to it in a bit and try to add some nuance. Texture was done 50/50 in mudbox and SAI DrillerKiller another good point.. I basically just stuck with the first thing I…
Haven't posted in awhile, so here is something I've quickly kit-bashed together for fun over the last day and a half using a lot of random shit I have laying around. Not for production or game asset really, just going to do some renders. When I finish, I'll rig it real quick, do some poses and bring the renders into…