[ QUOTE ] It seems like with the raycasters you could bake things other than normals into a low poly object. Like, say, any texture? So could you bake diffuse textures from a high to low poly? Because that is Teh Future. Have you thought about doing this? [/ QUOTE ] Yep yep could calculate lighting ( lightmaps + PRT )…
I've been getting a lot of virtual memory errors when trying to bake normals, occlusion and diffuse while setting the pixel dilation higher. The high poly is only about 300k, and my maps are 2048. I have 2GB of RAM (which is the max) and a 3GB page file. But I get errors when trying to use a higher dilation. First of all,…
Here are my suggestions/wishlist: 1. the ability to transfer multiple textures (diffuse/gloss/normal/etc. from high to lowpoly in one go. Very useful for LOD creation. 2. revamp the baking options screen: on the left you could set up the map you want to bake then with a + button add it to a list on the right. This would…
[ QUOTE ] more important suggestion: being able to manually edit the "output file" field. I instinctively try to do this a lot. Most of the time just to add numerals at the end of the filename for different versions of output. [/ QUOTE ] Due to the plugin nature of xNormal the user needs to select an input/ouput file + the…
Indeed. So the "Fine Detail" button is for applying the detail to the low poly? Because you could just add in another input in that section and label one for the low poly and one for the high poly. It would be awesome if it read both bump and normal maps, too. Oh, a brief tutorial on fixing the diffuse output (until it…
[ QUOTE ] is there any ways to add more lights to the preview scene? [/ QUOTE ] Nope, only one dynamic light is supported. You can also control the ambient of the light and/or to add a diffuse cubemap for simulating outdoor ambient lighting. I don't allow to use more than one light because I don't wanna do other lighting…
Man, fantastic app. I love how smooth the normal maps are in 3d view. Few sugestions: -More then one light in scene. -Screenshots should have alpha for easy model cut out. Sure I can always put psychadelic pink in the background for that but would be nice. Or maybe background image slot. -adjustable wireframe colour.…
Ouch!, you're right, I think already mentioned the HDR thingy. Was experimenting a few with HDR fullscreen effect but I think just for the emissive will be enough. General fullscreen HDR I think just provokes headaches + epillepsia + God I think need new glasses cuz all is blurred haha! When I play WoW always disable the…
[ QUOTE ] The glow effect, some shadows, cubemap diffuse lighting and a new "parallax bump" effect will be added in the v3.5.0 [/ QUOTE ] Waoahahhaa! I can't wait! Also I really like the Cages stuff you added! Very fast and easy to use... although here I don't seem to be able to select individual vertices? Is that because…
[ QUOTE ] I've been getting a lot of virtual memory errors when trying to bake normals, occlusion and diffuse while setting the pixel dilation higher. The high poly is only about 300k, and my maps are 2048. I have 2GB of RAM (which is the max) and a 3GB page file. But I get errors when trying to use a higher dilation.…