I'm afraid to get the desired result you must collapse both cubes into an object and solve the T-junctions. If not, the cage projection will overlap causing a lot of artifacts. Speaking visually, do this: Btw, If you don't extrude the cage, it won't work ( I use a small epsilon value to avoid self hits ). I'm not…
>>xNormal is that apparently every vertex index must be the same between the lowpoly and the >>cage; having the same number of vertices is not enough. Is this correct? The cage musty have the same TOPOLOGY: 1. Equal #vertices and #faces. 2. Same indices for the cage<->LP faces. In general, once your lowpoly is finished,…
[ QUOTE ] ts insanely fast. PERIOD. takes me 5 to 10 mins to render a full sample 2048x2048 amboc map with 300 samples [/ QUOTE ] I hope that's the typical AO way to render... because with the simple GPU AO tool you should be able to bake that in seconds using the FP16 or FP32 precission ( unless yhe GPU does not support…
Indeed, if you are under WinXP and you own only a GPU then Optix will be disabled. The reason: I simply cannot disable the WinXP's watchdog. You've two options to solve it: 1. Migrate to Vista/7, because I can disable the watchdog for these OSs. 2. If you want to stay with XP ( which I strongly discourage due to the lack…
It seems you are running out or VRAM. Try to enable the texture compression. Go to the plugin manager, select the DX9 graphics driver(the one you seem to use)... and uncheck the "Use texture compression" option. On the other hand I see your VRAM usage too high ( 117Mb ). If you own a 128Mb graphics card gonna have problems…
The version 3.9.0 is released. This time optimized the mesh loading speed a lot ( can reach 10x! ), improved the cage system ( now you can control too the ray directions ) and solved some minor bugs. As usually you can download it at http://www.santyesprogramadorynografista.net/projects.aspx Change list is at…
In max you can use the projection modifier, which is conserved all the time. I think you can save the transfer maps envelopes for later using some tricks ( ctrl+z, clone, etc ) Yep, it is: 1. For max: use the projection modifier. Save as SBM with the "Export cage option enabled" 2. For maya: clone your lowpoly mesh.…
[ QUOTE ] is there a way the user can load 2 seperate meshes into xnormal along with it's maps etc? Or if there is any other tool that can do this, otherwise im screwed [/ QUOTE ] Yep, is possible: You can sepparate your model by "material". Imagine you have the object "myCar" with 3 sub-materials(3dsmax multi-sub-obj…
edoublea, the first screen seems not to have the "use cage" option enabled or you used the hard normals options. See those hard edge artifacts, that happens when you use uniform ray distances which follow normals. Also, is possible that in the second screen xN is using "average normals" option. If you wanna use the "use…
Are you using WinXP 64bits or 32? 3Gb of ram using WinXP 32bits is DANGEROUS!!!!!!!!!!!!!!!! See this link: http://www.gehrytechnologies.com/catia/catia/catia_windows_large_memory.htm [ QUOTE ] Some driver may not load correctly when /3GB switch is added to boot.ini [/ QUOTE ] WinXP 32bits can handle usually 2Gb max... The…