Like nobody reported bugs for the 3.14.6 I just modified a few things and uploaded the final version to the web. I also updated my blog with an entry about 3D, James Cameron's Avatar movie and other thoughts. thanks!
[ QUOTE ] Hope it helps. [/ QUOTE ] Haha, I guess it should. I was just desperately looking for something like "alpha map" section in the 3D viewer menu without realizing it was under a different name. Will check it out, thanks a lot.
Okie! New version v3.1.2 is out! Btw, I added in my web a small .txt with the changes, so you no longer need to download the 11Mb to see them hehe... Basically, solved the ambient occlusion crash ( was a problem with Pentium4 dual-cores and hyperthreading ), added camera orbit mode, added Stanford PLY mesh format ( because…
Do you mean to show the pixels of the rendered-normalmap-faces in a window while is generating the normalmap or to put a textured rectangle in the 3D viewer with those textures? Think the time I spend rendering something in the screen is time that is added to the total process.
This is a really stupid suggestion, but based on your image I'd say: are you sure you didn't export both your high AND low to your highpoly file? Go into the 3d viewer and hide everything but the highpoly, then see if there isn't a lowpoly in there as well.
I used the 3D viewer to create a cage and did a global extrusion that encompasses the hp. I then saved the meshes and had xnormal apply them. The bake still resulted in a seam though. Did I miss something? Or is it just my pc.
Ok, just uploaded the new xNormal v3.1.0 with quad support, floating geometry support, new LWO importer, new fine detail / 3D viewer format supports, directory restoration, multipart load as well as some minor bug corrections.
Hey jogshy, Just noticed the alt+tab problem still persists in the 3d viewer. If I alt-tab out and comeback I can't select anything; I'm lovin the camera auto center and lock light to camera, superlative work!!
xNormal exporter hangs-up when there is FlatIron modifier in the stack! Watch for this issue. 3DS Max 2011 x64, win 7 x64, xNormal SBM Exporter Stack(from top to bottom): Unwrap UVW (ch1) FlatIron (ch1) Editable Poly
xn4 will use a standard and native OS look. I'm gonna use wxWidgets. The 3D viewer will be integrated into the app ( and you could disable it so no time will be wasted rendering things that you don't need ). That will remove also the .NET dependencies helping to reduce the size of the package.