Hello! Here is where is my robot scout's texturing at this time: @somedoggy : it looks nice, even if a cartoon shading with realtime shadows would looking a bit better :poly136: @Gruckel is this a zbrush baking or just hand painted?
Hey guys! I've been lurking this thread for a while and decided to create an account to share what I've created! This is a robot I created to test games when I don't have a model to use. I call him "test bot"
Nice bake aaronaton! It's clean everywhere, and I guess it would be hard to make the tight handle under the trigger looking better... Here is my contribution, a left behind concept done for dominance war (IV I think), it's a scout robot
Just finished up this robot for an up coming Iphone/android puzzle game he's 660 tri's with a 64x128 texture (alpha channel for glow effects). Screens from unity player Will be posting tons of other stuff for this game over the coming weeks.
Graze: nice character, i enjoyed that movie alot, looks nice your remake in low poly! J1ll: Cool, he looks like some kind of robotic animal to me. Would be nice to see it rigged later. :) well done everyone! :thumbup:
There is a lot of awesome on this forum! Duvo inspired me to make a little pixel robot for texturing practice. 20 Polys and 36 Verts. Texture is 128x128 I am very n00b and this is my first finished lowpoly model so any feedback is very much appreciated :D
Thanks for the feedback guys. Just a small update on hoagie before i start a new piece. Got him under the 500 mark, ditched the opacity map, and sharpened the texture. Those robots look great Warby, pure machinarium style. The chef is also my favorite.
Very nice shield there, the texture kind of reminds me of lomography! Heres a little cyclop-robot-baby-thing I made to get back to Max(after using Maya for almost a year). Took me an effin' 1 hour, it's hard to reset/relearn those shortcuts! 128 tris, 64x64 texture
Lurker no lurking... oh ok fine finished this a little while back and I thought I would throw it up here I hope it's within the specs of this thread the robot is 2860 and uses 1 512 texture, the environment is about 15k and uses 5 texture ranging from 64 - 512. diffuse only no lighting
quite update on my robot, started texturing. just thought i would post so anyone can give more suggestions or point out major errors. (apart from the top of the head im gonna fix that haha) also epic plane, i cant even think of how you could make textures that nice haha